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Tetris Couldn't Win at The Game Awards — An Additional Classification Might Solve This

Whenever a major awards ceremony draws close, one notices an outcry to include of new categories to recognize underappreciated efforts and delight the spirits of fans dedicated to specific genres.

Another commentator previously argued for a horror game category. That would be fantastic. Equally deserving are board games, which is a dedicated supporter's campaign. Yet I need to apologize in advance for pushing forward since similar to single-minded supporters, I have a cast-iron argument for why my demand remains most pressing above others. The demand is this: We need a category for puzzle games.

Categorizing Game Types

Organizing artistic expressions defies precise measurement; opinions vary greatly, and inevitably spark debates resulting in unclear classifications. There’s a reason movie academies don’t do it. However, it represents an essential concession within the realm of gaming, that demonstrate such variety it's challenging to consider them as a single art form.

For comprehensive acknowledgment of achievement in video games to gain proper attention, and to ensure all game types to receive proper recognition, specific award classifications remain vital.

Current Gaming Award Categories

Prominent interactive entertainment events offer these award types recognizing Action, Action/Adventure, RPG experiences, Fighting, Sim/Strategy, plus athletic and racing experiences. Collectively, these award types successfully include a lot of ground, and you can find room for most games within them.

Not so for puzzle games. No appropriate category exists to accommodate them. Examine these examples from outstanding current releases, all very different: building puzzles from a specific release, fast-paced pattern recognition from another release, engaging interpersonal challenges in another game. Which classification works within current classifications? Nowhere, that’s where.

The Representation Problem

There are dozens of brilliant puzzle games released every year that have no home in entertainment awards, if they accidentally match for categories like Mobile Game, VR/AR Game, and the highly challenging small studio competitions.

  • An iconic brain-teaser received no recognition in any category in 2014
  • A different innovative game was excluded that year
  • Popular arranging title was overlooked in 2021
  • Just some logic titles barely qualified for small studio or handheld classifications

Significance of Puzzle Games

Frequently they represent compact experiences, however the design of the puzzle game carries substantial weight. Famous handheld logic titles rank among most popular titles globally maintaining this status for an extended period.

The iconic tile-matching title rivals well-known building titles for the title of most purchased experience; it additionally competes as greatest title ever. Brain-teasers form essential building blocks within interactive entertainment, and they are in conversation with almost every other genre.

Proposal and Rationale

Brain-teasers wouldn't encounter such difficulty. You could fill multiple candidates with fascinating, diverse, deserving games every year with ease — actually, with challenge, because you’d have to leave numerous deserving experiences.

Restating the point, these represent titles lacking appropriate categories at major gaming awards. Puzzle game makers operate at the demanding boundary of video game design, creating some of essential manifestations of the video game form. Similar to cinema stunt performers, they merit acknowledgment. Let’s not keep them waiting 35 years.

By

Katherine Armstrong

A tech strategist with over a decade of experience in digital transformation and AI-driven solutions, passionate about bridging technology and business.

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